AI Insights · Timothy · January 2023
Top 5 Cat Games on iOS in the Middle East: Q4 2022 Performance
Explore the performance trends of the top 5 cat games on iOS in the Middle East during Q4 2022, including metrics on downloads, revenue, and active users.
In Q4 2022, the top 5 cat games on the iOS platform in the Middle East exhibited a variety of performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games in the region.
My Cat – Virtual Pet Games experienced a consistent increase in weekly downloads, starting at 505 in late September and peaking at 1.6K in mid-December. The weekly revenue showed a gradual rise, peaking at approximately $2.4K in the last week of December. Weekly active users also increased from 4.2K at the end of September to a high of 5.1K in late October before stabilizing around 4.6K by the end of the quarter.
The Battle Cats saw a significant spike in downloads in early October, reaching over 10K, but this was followed by a sharp decline, stabilizing around 300 downloads per week. The revenue peaked at around $2.5K in late September but fluctuated throughout the quarter, ending at approximately $1.2K. Active users mirrored the download trend, peaking at 9.6K in early October and gradually decreasing to around 2.3K by the end of December.
My Talking Angela 2 demonstrated strong performance with weekly downloads consistently above 5K, peaking at 7.9K in mid-December. Revenue showed a notable increase in the last week of December, reaching $1.7K. Active users remained robust throughout the quarter, starting at 78K in late September and peaking at 87.5K in mid-December.
My Talking Tom 2 maintained steady weekly downloads, starting at 7.6K in late September and peaking at nearly 10K in mid-December. The weekly revenue saw a significant increase towards the end of the quarter, peaking at $1.2K in mid-December. Active users remained relatively stable, ranging between 145K and 150K throughout the quarter.
Talking Tom Gold Run showed a steady increase in weekly downloads, peaking at 7K in late November. Revenue peaked at $810 in early November but fluctuated, ending the quarter around $316. Active users increased from 115K in late September to 118K in early December, before dropping slightly to 114K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.